V2.0
material_name "Nickel" backface material
shader_type color_shader "plain"
color_param 0.660000 0.600000 0.520000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.131000 "refraction red"
float_param 1.726000 "refraction green"
float_param 1.628000 "refraction blue"
float_param 3.932000 "absorption red"
float_param 3.105000 "absorption green"
float_param 2.581000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Brushed nickel" backface material
shader_type color_shader "plain"
color_param 0.658824 0.600000 0.521569 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.792157 0.756863 0.709804 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished nickel" backface material
shader_type color_shader "plain"
color_param 0.658824 0.600000 0.521569 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.131000 "refraction red"
float_param 1.726000 "refraction green"
float_param 1.628000 "refraction blue"
float_param 3.932000 "absorption red"
float_param 3.105000 "absorption green"
float_param 2.581000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.370000 "scale"
float_param 0.005000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Circular burnished nickel" backface material
shader_type color_shader "plain"
color_param 0.658824 0.600000 0.521569 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.886275 0.870588 0.847059 "specular colour"
float_param 0.000000 "floor height"
float_param 1.000000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished nickel" backface material
shader_type color_shader "plain"
color_param 0.658824 0.600000 0.521569 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.131000 "refraction red"
float_param 1.726000 "refraction green"
float_param 1.628000 "refraction blue"
float_param 3.932000 "absorption red"
float_param 3.105000 "absorption green"
float_param 2.581000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
