V2.0
material_name "Polished american beech" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.075000 "pattern scale"
color_param 0.894118 0.474510 0.270588 "wood colour"
color_param 0.568627 0.305882 0.274510 "ring colour"
float_param 0.451000 "ring fuzz in"
float_param 0.098000 "ring fuzz out"
float_param 0.378000 "ring width"
float_param 0.050000 "gnarl"
float_param 0.660000 "grain"
float_param 0.100000 "ring fuzz grain"
color_param 0.525490 0.258824 0.192157 "grain colour"
float_param 0.260000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished ash" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.025000 "pattern scale"
color_param 0.952941 0.717647 0.537255 "wood colour"
color_param 0.996078 0.843137 0.588235 "ring colour"
float_param 0.000000 "ring fuzz in"
float_param 0.488000 "ring fuzz out"
float_param 0.659000 "ring width"
float_param 0.020000 "gnarl"
float_param 0.350000 "grain"
float_param 0.000000 "ring fuzz grain"
color_param 0.584314 0.247059 0.082353 "grain colour"
float_param 0.625000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.350000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished birch" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.260001 "pattern scale"
color_param 0.670000 0.440000 0.280000 "wood colour"
color_param 0.620000 0.370000 0.240000 "ring colour"
float_param 0.300000 "ring fuzz in"
float_param 0.300000 "ring fuzz out"
float_param 0.200000 "ring width"
float_param 0.070000 "gnarl"
float_param 0.400000 "grain"
float_param 0.100000 "ring fuzz grain"
color_param 0.100000 0.060000 0.030000 "grain colour"
float_param 0.050000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.525000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished cherry" backface material
shader_type color_shader "cherry"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.036000 "pattern scale"
color_param 0.500000 0.120000 0.080000 "wood colour"
color_param 0.400000 0.100000 0.050000 "ring colour"
float_param 0.350000 "ring fuzz in"
float_param 0.200000 "ring fuzz out"
float_param 0.400000 "ring width"
float_param 0.030000 "gnarl"
float_param 0.400000 "grain"
float_param 0.200000 "ring fuzz grain"
color_param 0.100000 0.060000 0.030000 "grain colour"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished japanese oak" backface material
shader_type color_shader "oak"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.050001 "pattern scale"
color_param 0.925490 0.619608 0.317647 "wood colour"
color_param 0.682353 0.352941 0.109804 "ring colour"
float_param 0.150000 "ring fuzz in"
float_param 0.400000 "ring fuzz out"
float_param 0.400000 "ring width"
float_param 0.030000 "gnarl"
float_param 0.500000 "grain"
float_param 0.600000 "ring fuzz grain"
color_param 0.345098 0.192157 0.152941 "grain colour"
float_param 0.270000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.350000 "ambient factor"
float_param 0.525000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished maple" backface material
shader_type color_shader "maple"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.150000 "pattern scale"
color_param 0.720000 0.600000 0.420000 "wood colour"
color_param 0.600000 0.500000 0.320000 "ring colour"
float_param 0.300000 "ring fuzz in"
float_param 0.280000 "ring fuzz out"
float_param 0.400000 "ring width"
float_param 0.040000 "gnarl"
float_param 0.400000 "grain"
float_param 0.200000 "ring fuzz grain"
color_param 0.100000 0.060000 0.030000 "grain colour"
float_param 0.200000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.350000 "ambient factor"
float_param 0.525000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished oak" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.075000 "pattern scale"
color_param 0.941176 0.803922 0.549020 "wood colour"
color_param 0.925490 0.749020 0.423529 "ring colour"
float_param 0.451000 "ring fuzz in"
float_param 0.122000 "ring fuzz out"
float_param 0.463000 "ring width"
float_param 0.100000 "gnarl"
float_param 0.660000 "grain"
float_param 0.110000 "ring fuzz grain"
color_param 0.584314 0.247059 0.082353 "grain colour"
float_param 0.290000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.400000 "ambient factor"
float_param 0.575000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished paper birch" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.200000 "pattern scale"
color_param 0.992157 0.737255 0.482353 "wood colour"
color_param 0.870588 0.537255 0.313726 "ring colour"
float_param 0.120000 "ring fuzz in"
float_param 0.061000 "ring fuzz out"
float_param 0.183000 "ring width"
float_param 0.200000 "gnarl"
float_param 0.500000 "grain"
float_param 0.060000 "ring fuzz grain"
color_param 0.796078 0.411765 0.227451 "grain colour"
float_param 0.360000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished rosewood" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.065000 "pattern scale"
color_param 0.572549 0.317647 0.160784 "wood colour"
color_param 0.321569 0.168627 0.062745 "ring colour"
float_param 0.305000 "ring fuzz in"
float_param 0.451000 "ring fuzz out"
float_param 0.402000 "ring width"
float_param 0.040000 "gnarl"
float_param 0.560000 "grain"
float_param 0.100000 "ring fuzz grain"
color_param 0.337255 0.141176 0.047059 "grain colour"
float_param 0.275000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.300000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished satinwood" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.075000 "pattern scale"
color_param 0.945098 0.737255 0.545098 "wood colour"
color_param 0.988235 0.913725 0.792157 "ring colour"
float_param 0.524000 "ring fuzz in"
float_param 0.280000 "ring fuzz out"
float_param 0.537000 "ring width"
float_param 0.090000 "gnarl"
float_param 0.510000 "grain"
float_param 0.220000 "ring fuzz grain"
color_param 0.584314 0.247059 0.082353 "grain colour"
float_param 0.175000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.350000 "ambient factor"
float_param 0.520000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished teak" backface material
shader_type color_shader "birch"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.075000 "pattern scale"
color_param 0.482353 0.203922 0.133333 "wood colour"
color_param 0.337255 0.172549 0.160784 "ring colour"
float_param 0.451000 "ring fuzz in"
float_param 0.098000 "ring fuzz out"
float_param 0.220000 "ring width"
float_param 0.050000 "gnarl"
float_param 0.660000 "grain"
float_param 0.100000 "ring fuzz grain"
color_param 0.145098 0.070588 0.054902 "grain colour"
float_param 0.300000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.400000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished yellow birch" backface material
shader_type color_shader "birch"
vector_param 0.000000 1.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.200000 "pattern scale"
color_param 0.992157 0.737255 0.482353 "wood colour"
color_param 0.701961 0.447059 0.258824 "ring colour"
float_param 0.256000 "ring fuzz in"
float_param 0.183000 "ring fuzz out"
float_param 0.244000 "ring width"
float_param 0.300000 "gnarl"
float_param 0.500000 "grain"
float_param 0.080000 "ring fuzz grain"
color_param 0.796078 0.411765 0.227451 "grain colour"
float_param 0.360000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.440000 "ambient factor"
float_param 0.530000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished pine" backface material
shader_type color_shader "pine"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.060000 "pattern scale"
color_param 0.920000 0.790000 0.580000 "wood colour"
color_param 0.820000 0.550000 0.300000 "ring colour"
float_param 0.400000 "ring fuzz in"
float_param 0.100000 "ring fuzz out"
float_param 0.365000 "ring width"
float_param 0.100000 "gnarl"
float_param 0.200000 "grain"
float_param 0.100000 "ring fuzz grain"
color_param 0.320000 0.150000 0.070000 "grain colour"
float_param 0.200000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.400000 "ambient factor"
float_param 0.575000 "diffuse factor"
float_param 0.250000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished spruce" backface material
shader_type color_shader "pine"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.080000 "pattern scale"
color_param 0.925490 0.807843 0.615686 "wood colour"
color_param 0.843137 0.607843 0.400000 "ring colour"
float_param 0.235000 "ring fuzz in"
float_param 0.000000 "ring fuzz out"
float_param 0.153000 "ring width"
float_param 0.050000 "gnarl"
float_param 0.200000 "grain"
float_param 0.050000 "ring fuzz grain"
color_param 0.835294 0.419608 0.223529 "grain colour"
float_param 0.200000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.400000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Polished yellow pine" backface material
shader_type color_shader "pine"
vector_param 1.000000 0.000000 0.000000 "trunk direction"
point_param 0.000000 0.000000 0.000000 "trunk centre"
float_param 0.100000 "pattern scale"
color_param 0.917647 0.792157 0.584314 "wood colour"
color_param 0.803922 0.533333 0.372549 "ring colour"
float_param 0.306000 "ring fuzz in"
float_param 0.000000 "ring fuzz out"
float_param 0.294000 "ring width"
float_param 0.100000 "gnarl"
float_param 0.200000 "grain"
float_param 0.075000 "ring fuzz grain"
color_param 0.654902 0.305882 0.137255 "grain colour"
float_param 0.250000 "grain scale"
shader_type reflectance_shader "mirror"
float_param 0.450000 "ambient factor"
float_param 0.575000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.250000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 4.000000 "scale"
float_param -0.003000 "amplitude"
integer_param 2 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
