V2.0
material_name "Asphalt" backface material
shader_type color_shader "solid clouds"
float_param 1.330000 "scale"
color_param 0.141176 0.152941 0.168627 "background colour"
color_param 0.219608 0.219608 0.270588 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.300000 "diffuse factor"
float_param 0.113000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param -0.100000 "casting amplitude"
float_param 0.075000 "dented amplitude"
float_param 0.225000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Wet asphalt" backface material
shader_type color_shader "solid clouds"
float_param 1.330000 "scale"
color_param 0.141176 0.152941 0.168627 "background colour"
color_param 0.219608 0.219608 0.270588 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.300000 "diffuse factor"
float_param 0.250000 "specular factor"
float_param 0.075000 "mirror factor"
float_param 0.130000 "roughness"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param -0.100000 "casting amplitude"
float_param 0.100000 "dented amplitude"
float_param 0.250000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Asphalt1" backface material
shader_type color_shader "solid clouds"
float_param 5.000000 "scale"
color_param 0.529412 0.513726 0.466667 "background colour"
color_param 0.541176 0.549020 0.588235 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.715000 "scale"
float_param -0.075000 "casting amplitude"
float_param -0.075000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Asphalt2" backface material
shader_type color_shader "solid clouds"
float_param 1.000000 "scale"
color_param 0.537255 0.533333 0.458824 "background colour"
color_param 0.839216 0.827451 0.780392 "clouds colour"
integer_param 8 "detail"
shader_type reflectance_shader "plastic"
float_param 0.600000 "ambient factor"
float_param 0.850000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 0.500000 "scale"
float_param 0.080000 "amplitude"
integer_param 4 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Asphalt3"
backface material shader_type color_shader "plain"
color_param 0.149020 0.156863 0.184314 "colour"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.250000 "specular factor"
float_param 0.010000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 0.700000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Asphalt4" backface material
shader_type color_shader "plain"
color_param 0.192157 0.207843 0.250980 "colour"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 0.500000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Asphalt5" backface material
shader_type color_shader "solid clouds"
float_param 0.350000 "scale"
color_param 0.937255 0.819608 0.556863 "background colour"
color_param 0.756863 0.321569 0.109804 "clouds colour"
integer_param 3 "detail"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 0.525000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Wet asphalt1"
backface material shader_type color_shader "solid clouds"
float_param 5.000000 "scale"
color_param 0.529412 0.513726 0.466667 "background colour"
color_param 0.541176 0.549020 0.588235 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "mirror"
float_param 0.200000 "ambient factor"
float_param 0.300000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.150000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.715000 "scale"
float_param -0.075000 "casting amplitude"
float_param -0.075000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Wet asphalt2" backface material
shader_type color_shader "solid clouds"
float_param 1.000000 "scale"
color_param 0.537255 0.533333 0.458824 "background colour"
color_param 0.839216 0.827451 0.780392 "clouds colour"
integer_param 8 "detail"
shader_type reflectance_shader "mirror"
float_param 0.600000 "ambient factor"
float_param 0.850000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "rough"
float_param 0.500000 "scale"
float_param 0.080000 "amplitude"
integer_param 4 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Wet asphalt3" backface material
shader_type color_shader "plain"
color_param 0.149020 0.156863 0.184314 "colour"
shader_type reflectance_shader "mirror"
float_param 0.200000 "ambient factor"
float_param 0.400000 "diffuse factor"
float_param 0.800000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.012500 "roughness"
shader_type displacement_shader "rough"
float_param 0.700000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Wet asphalt4" backface material
shader_type color_shader "plain"
color_param 0.192157 0.207843 0.250980 "colour"
shader_type reflectance_shader "mirror"
float_param 0.200000 "ambient factor"
float_param 0.400000 "diffuse factor"
float_param 0.800000 "specular factor"
float_param 0.150000 "mirror factor"
float_param 0.012500 "roughness"
shader_type displacement_shader "rough"
float_param 0.500000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Wet asphalt5" backface material
shader_type color_shader "solid clouds"
float_param 0.350000 "scale"
color_param 0.937255 0.819608 0.556863 "background colour"
color_param 0.756863 0.321569 0.109804 "clouds colour"
integer_param 3 "detail"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.400000 "diffuse factor"
float_param 0.800000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.012500 "roughness"
shader_type displacement_shader "rough"
float_param 0.525000 "scale"
float_param 0.100000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
