V2.0
material_name "Bronze" backface material
shader_type color_shader "plain"
color_param 0.830000 0.610000 0.240000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.253290 "refraction red"
float_param 0.853969 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.503280 "absorption red"
float_param 4.743620 "absorption green"
float_param 4.195800 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Bronze dimpled" backface material
shader_type color_shader "plain"
color_param 0.830000 0.610000 0.240000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.253290 "refraction red"
float_param 0.853969 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.503280 "absorption red"
float_param 4.743620 "absorption green"
float_param 4.195800 "absorption blue"
shader_type displacement_shader "wrapped dimple"
float_param 0.200000 "scale"
float_param 1.000000 "separation"
float_param 0.500000 "radius"
float_param 0.200000 "centre depth"
float_param 0.100000 "blend"
shader_type transparency_shader "none"
material_name "Bronze knurled" backface material
shader_type color_shader "plain"
color_param 0.830000 0.610000 0.240000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.253290 "refraction red"
float_param 0.853969 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.503280 "absorption red"
float_param 4.743620 "absorption green"
float_param 4.195800 "absorption blue"
shader_type displacement_shader "wrapped knurl"
float_param 0.100000 "scale"
float_param 0.041000 "blend"
float_param 1.000000 "amplitude"
shader_type transparency_shader "none"
material_name "Bronze treadplate" backface material
shader_type color_shader "plain"
color_param 0.830000 0.610000 0.240000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.253290 "refraction red"
float_param 0.853969 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.503280 "absorption red"
float_param 4.743620 "absorption green"
float_param 4.195800 "absorption blue"
shader_type displacement_shader "wrapped tread plate"
float_param 0.400000 "scale"
float_param 0.400000 "radius"
float_param 1.000000 "amplitude"
float_param 0.143000 "blend"
shader_type transparency_shader "none"
material_name "Brushed bronze" backface material
shader_type color_shader "plain"
color_param 0.831373 0.607843 0.239216 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.980392 0.909804 0.811765 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished bronze" backface material
shader_type color_shader "plain"
color_param 0.831373 0.607843 0.239216 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.250000 "refraction red"
float_param 0.854000 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.500000 "absorption red"
float_param 4.700000 "absorption green"
float_param 4.190000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.370000 "scale"
float_param 0.005000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Circular burnished bronze" backface material
shader_type color_shader "plain"
color_param 0.831373 0.607843 0.239216 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.952941 0.894118 0.796078 "specular colour"
float_param 0.000000 "floor height"
float_param 1.250000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished bronze" backface material
shader_type color_shader "plain"
color_param 0.831373 0.607843 0.239216 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.250000 "refraction red"
float_param 0.854000 "refraction green"
float_param 0.630000 "refraction blue"
float_param 3.500000 "absorption red"
float_param 4.700000 "absorption green"
float_param 4.190000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
