V2.0
material_name "Blue cast metal" backface material
shader_type color_shader "plain"
color_param 0.152941 0.203922 0.796078 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.160000 "scale"
float_param -0.020000 "casting amplitude"
float_param 0.490000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 11 "detail"
shader_type transparency_shader "none"
material_name "Blue metal" backface material
shader_type color_shader "plain"
color_param 0.152941 0.203922 0.796078 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Cyan cast metal" backface material
shader_type color_shader "plain"
color_param 0.403922 0.803922 0.654902 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.160000 "scale"
float_param -0.020000 "casting amplitude"
float_param 0.490000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 2 "detail"
shader_type transparency_shader "none"
material_name "Cyan metal" backface material
shader_type color_shader "plain"
color_param 0.403922 0.803922 0.654902 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Green cast metal" backface material
shader_type color_shader "plain"
color_param 0.278431 0.709804 0.235294 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.160000 "scale"
float_param -0.020000 "casting amplitude"
float_param 0.490000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 11 "detail"
shader_type transparency_shader "none"
material_name "Green metal" backface material
shader_type color_shader "plain"
color_param 0.278431 0.709804 0.235294 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Magenta cast metal" backface material
shader_type color_shader "plain"
color_param 0.725490 0.423529 0.733333 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.160000 "scale"
float_param -0.020000 "casting amplitude"
float_param 0.490000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 11 "detail"
shader_type transparency_shader "none"
material_name "Magenta metal" backface material
shader_type color_shader "plain"
color_param 0.725490 0.423529 0.733333 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Red cast metal" backface material
shader_type color_shader "plain"
color_param 0.894118 0.176471 0.094118 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.160000 "scale"
float_param -0.020000 "casting amplitude"
float_param 0.490000 "dented amplitude"
float_param 0.150000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 11 "detail"
shader_type transparency_shader "none"
material_name "Red metal" backface material
shader_type color_shader "plain"
color_param 0.894118 0.176471 0.094118 "colour"
shader_type reflectance_shader "mirror"
float_param 0.300000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
