V2.0
material_name "Aluminium coarse" backface material
shader_type color_shader "plain"
color_param 0.900000 0.920000 0.920000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param 0.100000 "casting amplitude"
float_param 0.150000 "dented amplitude"
float_param 0.250000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 8 "detail"
shader_type transparency_shader "none"
material_name "Aluminium rough" backface material
shader_type color_shader "plain"
color_param 0.900000 0.920000 0.920000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "casting"
float_param 0.400000 "scale"
float_param 0.150000 "casting amplitude"
float_param 0.015000 "dented amplitude"
float_param 0.075000 "dented scale"
float_param 0.560000 "dented threshold"
integer_param 10 "detail"
shader_type transparency_shader "none"
material_name "Aluminium" backface material
shader_type color_shader "plain"
color_param 0.900000 0.920000 0.920000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Brushed aluminium pattern" backface material
shader_type color_shader "wrapped t stripe"
float_param 0.010000 "size"
float_param 0.500000 "width"
color_param 0.898039 0.921569 0.921569 "background colour"
color_param 0.517647 0.623529 0.623529 "stripe colour"
float_param 0.010000 "fuzz"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
float_param 0.250000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Brushed aluminium circles" backface material
shader_type color_shader "wrapped checker"
float_param 1.000000 "size"
color_param 0.898039 0.921569 0.921569 "odd colour"
color_param 0.811765 0.854902 0.854902 "even colour"
float_param 0.000000 "fuzz"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
float_param 0.500000 "width"
float_param 0.500000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Machined aluminium" backface material
shader_type color_shader "plain"
color_param 0.900000 0.920000 0.920000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Annodized" backface material
shader_type color_shader "plain"
color_param 0.000000 0.000000 0.000000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.651000 "diffuse factor"
float_param 0.700000 "specular factor"
float_param 0.050000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.360000 "refraction red"
float_param 2.360000 "refraction green"
float_param 2.360000 "refraction blue"
float_param 1.360000 "absorption red"
float_param 1.360000 "absorption green"
float_param 1.360000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Brushed aluminium" backface material
shader_type color_shader "plain"
color_param 0.901961 0.921569 0.921569 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished aluminium" backface material
shader_type color_shader "plain"
color_param 0.901961 0.921569 0.921569 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.370000 "scale"
float_param 0.005000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Circular burnished aluminium" backface material
shader_type color_shader "plain"
color_param 0.901961 0.921569 0.921569 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
float_param 0.000000 "floor height"
float_param 1.250000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished aluminium" backface material
shader_type color_shader "plain"
color_param 0.901961 0.921569 0.921569 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Cast aluminium" backface material
shader_type color_shader "plain"
color_param 0.900000 0.920000 0.920000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 1.801000 "refraction red"
float_param 0.863000 "refraction green"
float_param 0.592000 "refraction blue"
float_param 8.002000 "absorption red"
float_param 6.383000 "absorption green"
float_param 5.341000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.600000 "scale"
float_param 0.030000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Brushed aluminium + pattern" backface material
shader_type color_shader "plain"
color_param 0.901961 0.921569 0.921569 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
