V2.0
material_name "Concrete" backface material
shader_type color_shader "solid clouds"
float_param 1.330000 "scale"
color_param 0.576471 0.552941 0.525490 "background colour"
color_param 0.662745 0.670588 0.705882 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "matte"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param -0.100000 "casting amplitude"
float_param -0.100000 "dented amplitude"
float_param 0.350000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Wet concrete" backface material
shader_type color_shader "solid clouds"
float_param 1.330000 "scale"
color_param 0.576471 0.552941 0.525490 "background colour"
color_param 0.662745 0.670588 0.705882 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "mirror"
float_param 0.200000 "ambient factor"
float_param 0.200000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.075000 "mirror factor"
float_param 0.100000 "roughness"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param -0.100000 "casting amplitude"
float_param -0.100000 "dented amplitude"
float_param 0.350000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 13 "detail"
shader_type transparency_shader "none"
material_name "Concrete cast" backface material
shader_type color_shader "plain"
color_param 0.450000 0.430000 0.370000 "colour"
shader_type reflectance_shader "plastic"
float_param 1.000000 "ambient factor"
float_param 0.750000 "diffuse factor"
float_param 0.050000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.022000 "scale"
float_param 0.200000 "casting amplitude"
float_param -0.300000 "dented amplitude"
float_param 3.000000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 2 "detail"
shader_type transparency_shader "none"
material_name "Wet concrete highway" backface material
shader_type color_shader "wrapped textured brick"
float_param 1.000000 "scale"
float_param 1.000000 "brick width"
float_param 1.000000 "brick height"
float_param 0.001000 "mortar size"
color_param 0.776471 0.756863 0.698039 "brick colour 1"
color_param 0.752941 0.686275 0.647059 "brick colour 2"
color_param 0.298039 0.298039 0.298039 "mortar colour"
float_param 0.050000 "rough scale"
float_param 0.050000 "rough amplitude"
float_param 0.500000 "offset"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "mirror"
float_param 0.500000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.800000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.012500 "roughness"
shader_type displacement_shader "casting"
float_param 0.100000 "scale"
float_param -0.050000 "casting amplitude"
float_param -0.250000 "dented amplitude"
float_param 2.000000 "dented scale"
float_param 0.870000 "dented threshold"
integer_param 9 "detail"
shader_type transparency_shader "none"
material_name "Concrete highway" backface material
shader_type color_shader "wrapped textured brick"
float_param 1.000000 "scale"
float_param 1.000000 "brick width"
float_param 1.000000 "brick height"
float_param 0.001000 "mortar size"
color_param 0.776471 0.756863 0.698039 "brick colour 1"
color_param 0.752941 0.686275 0.647059 "brick colour 2"
color_param 0.298039 0.298039 0.298039 "mortar colour"
float_param 0.050000 "rough scale"
float_param 0.050000 "rough amplitude"
float_param 0.500000 "offset"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.700000 "diffuse factor"
shader_type displacement_shader "casting"
float_param 0.100000 "scale"
float_param -0.050000 "casting amplitude"
float_param -0.250000 "dented amplitude"
float_param 2.000000 "dented scale"
float_param 0.870000 "dented threshold"
integer_param 9 "detail"
shader_type transparency_shader "none"
