V2.0
material_name "Blue glow" backface material
shader_type color_shader "plain"
color_param 0.000000 0.000000 0.917647 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.000000 "noise density"
integer_param 2 "detail"
float_param 1.000000 "scale"
material_name "Blue noise glow" backface material
shader_type color_shader "plain"
color_param 0.000000 0.000000 0.917647 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Blue plasma glow" backface material
shader_type color_shader "plain"
color_param 0.000000 0.000000 0.917647 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.000000 "centre coverage"
float_param 0.500000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Green glow" backface material
shader_type color_shader "plain"
color_param 0.160784 0.803922 0.003922 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.000000 "noise density"
integer_param 2 "detail"
float_param 1.000000 "scale"
material_name "Green noise glow" backface material
shader_type color_shader "plain"
color_param 0.160784 0.803922 0.003922 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Green plasma glow" backface material
shader_type color_shader "plain"
color_param 0.160784 0.803922 0.003922 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.000000 "centre coverage"
float_param 0.500000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Red glow" backface material
shader_type color_shader "plain"
color_param 0.917647 0.000000 0.000000 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.000000 "noise density"
integer_param 2 "detail"
float_param 1.000000 "scale"
material_name "Red noise glow" backface material
shader_type color_shader "plain"
color_param 1.000000 0.168627 0.168627 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Red plasma glow" backface material
shader_type color_shader "plain"
color_param 1.000000 0.168627 0.168627 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.000000 "centre coverage"
float_param 0.500000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Yellow glow" backface material
shader_type color_shader "plain"
color_param 0.996078 0.870588 0.447059 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.000000 "noise density"
integer_param 2 "detail"
float_param 1.000000 "scale"
material_name "Yellow noise glow" backface material
shader_type color_shader "plain"
color_param 0.996078 0.870588 0.447059 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.500000 "centre coverage"
float_param 0.000000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
material_name "Yellow plasma glow" backface material
shader_type color_shader "plain"
color_param 0.996078 0.870588 0.447059 "colour"
shader_type reflectance_shader "constant"
shader_type displacement_shader "none"
shader_type transparency_shader "glow"
float_param 0.000000 "centre coverage"
float_param 0.500000 "edge coverage"
float_param 90.000000 "zero angle"
float_param 0.000000 "edge falloff"
float_param 0.582000 "noise density"
integer_param 2 "detail"
float_param 0.500000 "scale"
