V2.0
material_name "Zinc" backface material
shader_type color_shader "plain"
color_param 0.740000 0.750000 0.730000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.454350 "refraction red"
float_param 1.510600 "refraction green"
float_param 0.956190 "refraction blue"
float_param 5.141980 "absorption red"
float_param 4.198920 "absorption green"
float_param 3.215850 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Cast galvanized" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 0.600000 "scale"
float_param 0.030000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Galvanized coarse" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param 0.100000 "casting amplitude"
float_param 0.150000 "dented amplitude"
float_param 0.250000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 8 "detail"
shader_type transparency_shader "none"
material_name "Galvanized rough" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.537255 0.533333 0.623529 "ground colour"
color_param 0.501961 0.537255 0.584314 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.120000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.400000 "scale"
float_param 0.150000 "casting amplitude"
float_param 0.015000 "dented amplitude"
float_param 0.075000 "dented scale"
float_param 0.560000 "dented threshold"
integer_param 10 "detail"
shader_type transparency_shader "none"
material_name "Galvanized steel matte" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.537255 0.533333 0.623529 "ground colour"
color_param 0.501961 0.537255 0.584314 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.500000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 7 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Galvanized matte" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.500000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 7 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Galvanised steel shiny" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.537255 0.533333 0.623529 "ground colour"
color_param 0.501961 0.537255 0.584314 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 7 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
material_name "Galvanised mesh" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.537255 0.533333 0.623529 "ground colour"
color_param 0.501961 0.537255 0.584314 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.500000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 7 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "wrapped grid"
float_param 0.100000 "scale"
float_param 0.800000 "width"
float_param 0.800000 "height"
float_param 0.250000 "grid size"
float_param 0.000000 "transparency"
float_param 0.500000 "fuzz"
material_name "Galvanized dimpled" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped dimple"
float_param 0.200000 "scale"
float_param 1.000000 "separation"
float_param 0.500000 "radius"
float_param 0.200000 "centre depth"
float_param 0.100000 "blend"
shader_type transparency_shader "none"
material_name "Galvanized knurled" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped knurl"
float_param 0.100000 "scale"
float_param 0.041000 "blend"
float_param 0.440000 "amplitude"
shader_type transparency_shader "none"
material_name "Galvanized treadplate" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.500000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.150000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped tread plate"
float_param 0.400000 "scale"
float_param 0.400000 "radius"
float_param 0.420000 "amplitude"
float_param 0.143000 "blend"
shader_type transparency_shader "none"
material_name "Brushed zinc" backface material
shader_type color_shader "plain"
color_param 0.741176 0.749020 0.729412 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.901961 0.905882 0.894118 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished zinc" backface material
shader_type color_shader "plain"
color_param 0.741176 0.749020 0.729412 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.454350 "refraction red"
float_param 1.510000 "refraction green"
float_param 0.956000 "refraction blue"
float_param 5.140000 "absorption red"
float_param 4.190000 "absorption green"
float_param 3.210000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.375000 "scale"
float_param 0.005000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Circular burnished zinc" backface material
shader_type color_shader "plain"
color_param 0.741176 0.749020 0.729412 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.866667 0.870588 0.862745 "specular colour"
float_param 0.000000 "floor height"
float_param 1.250000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished zinc" backface material
shader_type color_shader "plain"
color_param 0.741176 0.749020 0.729412 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.100000 "roughness"
float_param 2.454350 "refraction red"
float_param 1.510000 "refraction green"
float_param 0.956000 "refraction blue"
float_param 5.140000 "absorption red"
float_param 4.190000 "absorption green"
float_param 3.210000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Galvanized shiny" backface material
shader_type color_shader "marble"
float_param 0.250000 "scale"
integer_param 16 "detail"
color_param 0.545098 0.611765 0.603922 "ground colour"
color_param 0.517647 0.568627 0.549020 "vein colour"
float_param 0.100000 "vein contrast"
float_param 0.500000 "grain"
float_param 1.000000 "grain scale"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.500000 "specular factor"
float_param 0.200000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 7 "detail"
integer_param 2 "sharpness"
shader_type transparency_shader "none"
