V2.0
material_name "Breeze block" backface material
shader_type color_shader "wrapped textured brick"
float_param 0.300000 "scale"
float_param 1.000000 "brick width"
float_param 0.750000 "brick height"
float_param 0.050000 "mortar size"
color_param 0.388235 0.447059 0.478431 "brick colour 1"
color_param 0.380392 0.411765 0.411765 "brick colour 2"
color_param 0.717647 0.725490 0.725490 "mortar colour"
float_param 0.100000 "rough scale"
float_param 0.300000 "rough amplitude"
float_param 0.500000 "offset"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "plastic"
float_param 1.000000 "ambient factor"
float_param 0.750000 "diffuse factor"
float_param 0.050000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.022000 "scale"
float_param 0.200000 "casting amplitude"
float_param -0.300000 "dented amplitude"
float_param 3.000000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 2 "detail"
shader_type transparency_shader "none"
material_name "Fire brick" backface material
shader_type color_shader "wrapped textured brick"
float_param 0.300000 "scale"
float_param 1.000000 "brick width"
float_param 0.500000 "brick height"
float_param 0.050000 "mortar size"
color_param 0.729412 0.603922 0.521569 "brick colour 1"
color_param 0.603922 0.478431 0.388235 "brick colour 2"
color_param 0.717647 0.725490 0.725490 "mortar colour"
float_param 0.250000 "rough scale"
float_param 0.500000 "rough amplitude"
float_param 0.500000 "offset"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "plastic"
float_param 1.000000 "ambient factor"
float_param 0.750000 "diffuse factor"
float_param 0.050000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.022000 "scale"
float_param 0.200000 "casting amplitude"
float_param -0.300000 "dented amplitude"
float_param 3.000000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 2 "detail"
shader_type transparency_shader "none"
material_name "Red brick" backface material
shader_type color_shader "wrapped textured brick"
float_param 0.300000 "scale"
float_param 1.000000 "brick width"
float_param 0.500000 "brick height"
float_param 0.050000 "mortar size"
color_param 0.784314 0.525490 0.450980 "brick colour 1"
color_param 0.588235 0.329412 0.262745 "brick colour 2"
color_param 0.717647 0.725490 0.725490 "mortar colour"
float_param 0.250000 "rough scale"
float_param 1.000000 "rough amplitude"
float_param 0.500000 "offset"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "plastic"
float_param 1.000000 "ambient factor"
float_param 0.750000 "diffuse factor"
float_param 0.050000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "casting"
float_param 0.022000 "scale"
float_param 0.200000 "casting amplitude"
float_param -0.300000 "dented amplitude"
float_param 3.000000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 2 "detail"
shader_type transparency_shader "none"
material_name "Brick" backface material
shader_type color_shader "wrapped brick"
float_param 1.000000 "scale"
float_param 1.000000 "brick width"
float_param 0.500000 "brick height"
float_param 0.100000 "mortar size"
color_param 1.000000 0.400000 0.100000 "brick colour"
color_param 0.580000 0.580000 0.580000 "mortar colour"
float_param 0.500000 "fuzz"
shader_type reflectance_shader "matte"
float_param 1.000000 "ambient factor"
float_param 1.000000 "diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
