V2.0
material_name "Copper" backface material
shader_type color_shader "plain"
color_param 0.930000 0.610000 0.540000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.302000 "refraction red"
float_param 1.051000 "refraction green"
float_param 1.168000 "refraction blue"
float_param 3.916000 "absorption red"
float_param 2.582000 "absorption green"
float_param 2.338000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Brushed copper" backface material
shader_type color_shader "plain"
color_param 0.929412 0.607843 0.537255 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.984314 0.901961 0.882353 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished copper" backface material
shader_type color_shader "plain"
color_param 0.929412 0.607843 0.537255 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.302000 "refraction red"
float_param 1.051000 "refraction green"
float_param 1.168000 "refraction blue"
float_param 3.916000 "absorption red"
float_param 2.582000 "absorption green"
float_param 2.338000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.370000 "scale"
float_param 0.005000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Circular burnished copper" backface material
shader_type color_shader "plain"
color_param 0.929412 0.607843 0.537255 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.650000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.988235 0.925490 0.913725 "specular colour"
float_param 0.000000 "floor height"
float_param 1.250000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished copper" backface material
shader_type color_shader "plain"
color_param 0.929412 0.607843 0.537255 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.200000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.302000 "refraction red"
float_param 1.051000 "refraction green"
float_param 1.168000 "refraction blue"
float_param 3.916000 "absorption red"
float_param 2.582000 "absorption green"
float_param 2.338000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
