V2.0
material_name "Aligator black" backface material
shader_type color_shader "plain"
color_param 0.000000 0.000000 0.000000 "colour"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.050000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.150000 "irregularity"
float_param -0.400000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.045000 "rough amplitude"
integer_param 5 "rough detail"
float_param 1.000000 "rough frequency"
float_param 0.400000 "curve amplitude"
integer_param 4 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.400000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Aligator blue" backface material
shader_type color_shader "plain"
color_param 0.113725 0.172549 0.380392 "colour"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.050000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.150000 "irregularity"
float_param -0.400000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.045000 "rough amplitude"
integer_param 5 "rough detail"
float_param 1.000000 "rough frequency"
float_param 0.400000 "curve amplitude"
integer_param 4 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.400000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Aligator green" backface material
shader_type color_shader "plain"
color_param 0.129412 0.215686 0.074510 "colour"
shader_type reflectance_shader "plastic"
float_param 0.400000 "ambient factor"
float_param 0.550000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.050000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.150000 "irregularity"
float_param -0.400000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.045000 "rough amplitude"
integer_param 5 "rough detail"
float_param 1.000000 "rough frequency"
float_param 0.400000 "curve amplitude"
integer_param 4 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.400000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide black" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.011765 0.007843 0.003922 "background colour"
color_param 0.062745 0.039216 0.043137 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide blue" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.384314 0.490196 0.674510 "background colour"
color_param 0.505882 0.596078 0.737255 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide brown" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.505882 0.184314 0.137255 "background colour"
color_param 0.415686 0.243137 0.200000 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide green" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.384314 0.682353 0.376471 "background colour"
color_param 0.556863 0.737255 0.505882 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide light tan" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.901961 0.807843 0.682353 "background colour"
color_param 0.858824 0.725490 0.541176 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide tan" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 0.623529 0.235294 0.101961 "background colour"
color_param 0.772549 0.329412 0.180392 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
material_name "Hide white" backface material
shader_type color_shader "solid clouds"
float_param 1.500000 "scale"
color_param 1.000000 1.000000 1.000000 "background colour"
color_param 0.945098 0.847059 0.772549 "clouds colour"
integer_param 2 "detail"
shader_type reflectance_shader "plastic"
float_param 0.300000 "ambient factor"
float_param 0.450000 "diffuse factor"
float_param 0.200000 "specular factor"
float_param 0.100000 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "wrapped leather"
float_param 0.100000 "scale"
float_param 0.100000 "cell amplitude"
float_param 0.953000 "irregularity"
float_param -0.765000 "smooth min"
float_param 0.300000 "smooth max"
float_param 0.068000 "rough amplitude"
integer_param 6 "rough detail"
float_param 1.530000 "rough frequency"
float_param 0.329000 "curve amplitude"
integer_param 2 "curve detail"
float_param 1.500000 "curve frequency"
float_param 0.020000 "fold amplitude"
integer_param 4 "fold detail"
float_param 0.294000 "fold frequency"
shader_type transparency_shader "none"
