V2.0
material_name "Bump red sandstone" backface material
shader_type color_shader "solid clouds"
float_param 2.500000 "scale"
color_param 0.670588 0.333333 0.239216 "background colour"
color_param 0.615686 0.184314 0.156863 "clouds colour"
integer_param 15 "detail"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.600000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 0.910000 "scale"
float_param 0.020000 "amplitude"
integer_param 10 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Bump sandstone" backface material
shader_type color_shader "solid clouds"
float_param 2.500000 "scale"
color_param 0.811765 0.690196 0.603922 "background colour"
color_param 0.737255 0.525490 0.396078 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.600000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 0.910000 "scale"
float_param 0.020000 "amplitude"
integer_param 10 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Bump slate" backface material
shader_type color_shader "solid clouds"
float_param 3.500000 "scale"
color_param 0.227451 0.235294 0.262745 "background colour"
color_param 0.662745 0.670588 0.705882 "clouds colour"
integer_param 11 "detail"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.600000 "diffuse factor"
shader_type displacement_shader "rough"
float_param 3.000000 "scale"
float_param 0.010000 "amplitude"
integer_param 10 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Sand" backface material
shader_type color_shader "plain"
color_param 0.694118 0.568627 0.470588 "colour"
shader_type reflectance_shader "matte"
float_param 0.500000 "ambient factor"
float_param 0.700000 "diffuse factor"
shader_type displacement_shader "casting"
float_param 0.400000 "scale"
float_param -0.100000 "casting amplitude"
float_param -0.010000 "dented amplitude"
float_param 0.075000 "dented scale"
float_param 0.850000 "dented threshold"
integer_param 3 "detail"
shader_type transparency_shader "none"
material_name "Wet sand" backface material
shader_type color_shader "plain"
color_param 0.694118 0.568627 0.470588 "colour"
shader_type reflectance_shader "mirror"
float_param 0.400000 "ambient factor"
float_param 0.600000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.100000 "mirror factor"
float_param 0.062500 "roughness"
shader_type displacement_shader "casting"
float_param 0.400000 "scale"
float_param -0.100000 "casting amplitude"
float_param -0.010000 "dented amplitude"
float_param 0.075000 "dented scale"
float_param 0.850000 "dented threshold"
integer_param 3 "detail"
shader_type transparency_shader "none"
material_name "Slate" backface material
shader_type color_shader "plain"
color_param 0.330000 0.320000 0.370000 "colour"
shader_type reflectance_shader "plastic"
float_param 1.000000 "ambient factor"
float_param 0.750000 "diffuse factor"
float_param 0.100000 "specular factor"
float_param 0.002500 "roughness"
color_param 1.000000 1.000000 1.000000 "specular colour"
shader_type displacement_shader "rough"
float_param 1.000000 "scale"
float_param 0.020000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
