V2.0
material_name "Metallic paint gold" backface material
shader_type color_shader "plain"
color_param 1.000000 0.600000 0.000000 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 2 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint green" backface material
shader_type color_shader "plain"
color_param 0.219608 0.654902 0.235294 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 2 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint gunmetal" backface material
shader_type color_shader "plain"
color_param 0.227451 0.239216 0.278431 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591440 "lacquer refraction"
float_param 0.420000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 0 "metallic flakes"
float_param 0.150000 "metallic scale"
float_param 0.040000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint light blue" backface material
shader_type color_shader "plain"
color_param 0.282353 0.901961 0.933333 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 1 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint light green" backface material
shader_type color_shader "plain"
color_param 0.588235 0.772549 0.678431 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.217500 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591440 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 0 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint light purple" backface material
shader_type color_shader "plain"
color_param 0.694118 0.662745 0.839216 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.217500 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591440 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 1 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint light red" backface material
shader_type color_shader "plain"
color_param 0.941176 0.607843 0.768627 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 0 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint purple" backface material
shader_type color_shader "plain"
color_param 0.474510 0.133333 0.784314 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 2 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint red" backface material
shader_type color_shader "plain"
color_param 0.878431 0.121569 0.121569 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 0 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint silver" backface material
shader_type color_shader "plain"
color_param 0.784314 0.807843 0.807843 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.425000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 1 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 1 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Metallic paint blue" backface material
shader_type color_shader "plain"
color_param 0.145098 0.223529 0.772549 "colour"
shader_type reflectance_shader "multilayer paint"
float_param 0.700000 "lacquer specular factor"
float_param 0.925000 "lacquer transmission factor"
float_param 0.175000 "lacquer mirror factor"
float_param 0.005000 "lacquer roughness"
float_param 1.591000 "lacquer refraction"
float_param 0.600000 "metallic layer factor"
float_param 0.250000 "metallic roughness"
enum_param 1 "metallic flakes"
float_param 0.100000 "metallic scale"
float_param 0.050000 "metallic amplitude"
integer_param 6 "metallic detail"
integer_param 0 "metallic sharpness"
float_param 0.225000 "base ambient factor"
float_param 0.800000 "base diffuse factor"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
