V2.0
material_name "Gold" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.000000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Cast gold" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.350000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "rough"
float_param 0.600000 "scale"
float_param 0.030000 "amplitude"
integer_param 3 "detail"
integer_param 1 "sharpness"
shader_type transparency_shader "none"
material_name "Gold rough" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.350000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "casting"
float_param 0.400000 "scale"
float_param 0.150000 "casting amplitude"
float_param 0.015000 "dented amplitude"
float_param 0.075000 "dented scale"
float_param 0.560000 "dented threshold"
integer_param 10 "detail"
shader_type transparency_shader "none"
material_name "Gold coarse" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.350000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "casting"
float_param 0.090000 "scale"
float_param 0.100000 "casting amplitude"
float_param 0.150000 "dented amplitude"
float_param 0.250000 "dented scale"
float_param 0.800000 "dented threshold"
integer_param 8 "detail"
shader_type transparency_shader "none"
material_name "Burnished gold" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.350000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Polished gold" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.400000 "specular factor"
float_param 0.550000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Burnished gold mesh" backface material
shader_type color_shader "plain"
color_param 0.950000 0.700000 0.390000 "colour"
shader_type reflectance_shader "conductor"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.350000 "mirror factor"
float_param 0.100000 "roughness"
float_param 0.186000 "refraction red"
float_param 0.590000 "refraction green"
float_param 1.518000 "refraction blue"
float_param 3.756000 "absorption red"
float_param 2.297000 "absorption green"
float_param 1.897000 "absorption blue"
shader_type displacement_shader "none"
shader_type transparency_shader "wrapped grid"
float_param 0.100000 "scale"
float_param 0.800000 "width"
float_param 0.800000 "height"
float_param 0.250000 "grid size"
float_param 0.000000 "transparency"
float_param 0.500000 "fuzz"
material_name "Brushed gold" backface material
shader_type color_shader "plain"
color_param 0.949020 0.701961 0.388235 "colour"
shader_type reflectance_shader "wrapped anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.700000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.976471 0.862745 0.725490 "specular colour"
float_param 0.000000 "floor height"
float_param 2.000000 "cylinder distance"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
material_name "Circular burnished gold" backface material
shader_type color_shader "plain"
color_param 0.949020 0.701961 0.388235 "colour"
shader_type reflectance_shader "wrapped circular anisotropic"
float_param 0.200000 "ambient factor"
float_param 0.650000 "diffuse factor"
float_param 0.300000 "specular factor"
float_param 0.100000 "roughness"
color_param 0.984314 0.890196 0.784314 "specular colour"
float_param 0.000000 "floor height"
float_param 1.250000 "cylinder distance"
float_param 1.000000 "width"
float_param 1.000000 "height"
shader_type displacement_shader "none"
shader_type transparency_shader "none"
